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Writer's pictureAshraa

Die by the Blade, behind the scenes.



Die by the Blade draws inspiration from legendary combat games like Bushido Blade, Way of the Samurai and Dark Souls as well as the epic stand-offs in Ghost of Tsushima. Set in a visually stunning ‘Samurai-punk’ vision of Japan, Die by the Blade fuses techpunk visuals and Japanese inspired aesthetics to create the perfect backdrop for the ancient art of sword-fighting.


Players must take up their sword and face off against deadly opponents, where the slightest mistake will seal your fate. Become a master of your craft and fight to the death with other players in tense, fast paced multiplayer matches or slash through tough AI enemies in the singleplayer campaign.


By utilising a One-Hit-Kill combat system, Die by the Blade leaves no room for mistakes. By removing the concepts of health bars and health points, the game is built on a realistic battle system creating a sense of real tension as one error by the player could result in instant death.


This system emphasizes the need for weapon positioning, parrying and counter moves to defend against enemy attacks before delivering a clean hit to any vital area of your opponent, causing instant death. Players must use the One-Hit-Kill system to learn from their mistakes and mount devastating comebacks to claim victory. 


Publisher Grindstone and developer Triple Hill Interactive have released three new vlogs offering an exclusive behind the scenes look at their upcoming release.


The first vlog, hosted by community executive Erik Kovac, introduces you to Die by the Blade and how the team is creating the tense action gameplay experiences where one wrong move might seal your fate. 



Vlog #2 introduces how the combat and one-hit-kill damage system will work and takes you behind the scenes of a motion capture session where real, traditional sword fighting experts show off their skills. 



The weapon you choose in Die by the Blade will be key to your survival during battle. In vlog #3,they explain some of the different weapons and how each weapon will offer a very different combat experience for the player. 



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